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TheRyusui Profile
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Registered: 03-2007
Location: The Velvet Room
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Ryusui's Adventures in Programming!


Welp, I'm back, ladies and gentlemen. Sorry I was gone for so [sign in to see URL] realized that despite being the admin, my main contributions consisted entirely of canned welcomes to new guests. ^_^;

Anyways. If you've heard of Ouya, you might be surprised (or not) to learn that, yes, I have one right now this instant. Yes, I was one of the backers who plunked down $100 during the Kickstarter last year. It's lost a bit of its luster now that I have a smartphone - and having fiddled with it a bit, I can see where there's plenty of room for improvement - but the promise of putting a game on an Android-based console with a dedicated controller is too good to resist. So I'm soldiering away at the prospect of getting one of my games to work on it. So far a fairly basic little proof-of-concept demo runs, but without functioning controls - hopefully that will change once the Ouya is available to the general public and more intrepid programmers can freely hammer out the library support I need to make games in Haxe as I had planned.

As an aside, I got my backer Ouya only four days before the official launch. All things [sign in to see URL] better for me that I got it late instead of ranting and raving for months about missing Haxe library functionality. XD

And as for the game I'm trying to port to Android/[sign in to see URL] finally managed to get another Ludum Dare Game Jam entry finished. The theme was "Minimalism," and so I went with deliberately Atari-style retro graphics. Behold: [url=[sign in to see URL] Give it a try and let me know what you think - there are also some aspects of the gameplay that aren't adequately explained on the title screen, so if you're stuck or confused, read the comments. Enjoy!

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In all your journeys, have you seen the land beyond the mountains green?

俺を誰だと思ってやがる?
6/24/2013, 10:47 pm Link to this post Send PM to TheRyusui
 
MrBear Profile
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Re: Ryusui's Adventures in Programming!


I want somebody to make a patch for the PSP release of Persona 2: Batsu :P

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7/3/2013, 12:22 am Link to this post Send Email to MrBear   Send PM to MrBear
 
TheRyusui Profile
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Re: Ryusui's Adventures in Programming!


Yeah, it royally peeves me that we didn't get a US release for the PSP version of Eternal Punishment. If only so they could fix the original localization to be more consistent with the rest of the franchise. (And if Square-Enix releases one more version of FFVII that doesn't fix the translation... >_<#)

On a brighter note, the fan translation patch for Danganronpa was recently released. I'll admit I'm still holding out for an official US release - with both games coming to Vita in a compilation package, I'm betting Aksys might pick it up (it'd be right up their alley).

Anyway, on the Ouya front. I had to switch to Haxe 3 and OpenFL, but I finally got Ouya controller support working. Now I need to port the actual game to [sign in to see URL]

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In all your journeys, have you seen the land beyond the mountains green?

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7/4/2013, 10:50 am Link to this post Send PM to TheRyusui
 
MrBear Profile
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Re: Ryusui's Adventures in Programming!


A better trans would be nice but what I want most about PSP Batsu is the extra story scenario. It is heavily based on Lovecraft's Dream Cycle. And it has a Cat of Ulthar as an NPC. How can you go wrong with a cat that stands up right and wears clothing. They did a clever thing with connection it all to aspects of the Collective Unconscious. Additional MegaTen games are my highest wants in terms of translations. And somebody should translate Growlanser as 2-5 have been released here in some format.

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9/4/2013, 11:01 am Link to this post Send Email to MrBear   Send PM to MrBear
 


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